Tuesday, 11 May 2010

unreal game level



some screen shots from a custome unreal game level i recently finished, it was actually an experiment to explore new workflows and test the new ''Unrela Development Kite'' from Epic games

old biker ''wip''


an older biker, this is also modeled as part of group project that iam working on right now

landa ghar


landaghar is a character modeled for a group project, base mesh done in maya and sculpting done in zbrush

female hover craft driver

a female hover craft driver, Softwares used are Maya and Zbrush

Sunday, 20 December 2009

freestuff

a free base mesh, that you can use in prety much any thing you want as long as losng as you give me credit for the modeling


and yes your free to modify the original mesh

http://www.divshare.com/download/9851930-48c

Friday, 18 September 2009

shark


digi zombie


Its been a while since i posted anything new as i was buisy prepairing for university, the base mesh for this was modeled in maya and detailed in zbrush, there are still a few rough areas i would like to work on but itll have to be after the assignments

c&c are welcomed as allways