some screen shots from a custome unreal game level i recently finished, it was actually an experiment to explore new workflows and test the new ''Unrela Development Kite'' from Epic games
Its been a while since i posted anything new as i was buisy prepairing for university, the base mesh for this was modeled in maya and detailed in zbrush, there are still a few rough areas i would like to work on but itll have to be after the assignments