some screen shots from a custome unreal game level i recently finished, it was actually an experiment to explore new workflows and test the new ''Unrela Development Kite'' from Epic games
Its been a while since i posted anything new as i was buisy prepairing for university, the base mesh for this was modeled in maya and detailed in zbrush, there are still a few rough areas i would like to work on but itll have to be after the assignments
recently i have become interested in terrage2. though iam still learning this wounderfull app but iam prety satisfied how this render came out, took a while on my laptop to render though
had some free time so i decided to play around with mudbox, I am an avid zbrush user so i was really surprised how easy mudbox is to learn, any way i will be posting updates as soon as i get around to finishing this model